Many games stretch the boundaries of taste -from Grand Theft Auto's meaningless acts of wanton violence, to the industry-wide obsession with exploiting the humanitarian disaster of World War Ⅱ in the name of entertainment. So, perhaps we shouldn't be too shocked by the news that the developers of STALKER Shadow of Chernobyl have taken one of the worst nuclear disasters in history as the basis for a video game.
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机译:从《侠盗猎车手》毫无意义的肆意暴力行为,到整个行业都以娱乐为名利用第二次世界大战的人道主义灾难,许多游戏都延伸了味觉的界限。因此,也许我们不应该为STALKER Shadow of Chernobyl的开发商将历史上最严重的核灾难之一作为视频游戏的基础而感到震惊。
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