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Intel squares up with Larrabee

机译:英特尔与Larrabee相遇

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Nvidia and ATI's 3D graphics hardware and approach to rendering have dominated the market for the past few years. Intel's integrated graphics chipsets have been comparatively weak performers, although these are currently found in more computers than those of its competitors. Intel is hoping to change this when it launches a discrete graphics card next year, codenamed Larrabee, and leapfrog the two better-established names in graphics.rnLarrabee is currently the subject of a lot of interest, as it throws out the rulebook of GPU design. Rather than rendering scenes using specialised graphics hardware, as with today's graphics cards, Larrabee will use a software renderer, spreading the load across a parallel array of x86 processor cores, with cache-coherent memory.
机译:在过去的几年中,Nvidia和ATI的3D图形硬件以及渲染方法一直主导着市场。英特尔的集成图形芯片组的性能相对较弱,尽管目前在计算机中发现的数量超过其竞争对手。英特尔希望在明年推出代号为Larrabee的独立显卡时改变这一现状,并超越图形中两个较为完善的名称。rnLarrabee目前引起了广泛的关注,因为它淘汰了GPU设计规则。 Larrabee不会像今天的图形卡那样使用专用的图形硬件来渲染场景,而是使用软件渲染器,将负载分散在具有高速缓存一致性内存的x86处理器内核的并行阵列中。

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    《Personal Computer World》 |2009年第8期|87-87|共1页
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