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Virtual Brokerage and Closure: Network Structure and Social Capital in a Massively Multiplayer Online Game

机译:虚拟经纪和封闭:大规模多人在线游戏中的网络结构和社会资本

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摘要

This study proposes a structural approach to examining online bridging and bonding social capital in a large virtual world. It tests the effects of individual players' network brokerage and closure on their task performance and trust of other players. Bridging social capital is operationalized as brokerage, the extent to which one is tied to disconnected others, and bonding social capital as closure, the extent to which one is embedded in a densely connected group. Social networks were constructed from behavioral server logs of EverQuest Ⅱ, a Massively Multiplayer Online Game. Results provided strong support for the structural model, demonstrating that players' network brokerage positively predicted their task performance in the game and players embedded in closed networks were more likely to trust each other.
机译:这项研究提出了一种结构化方法,用于检查大型虚拟世界中的在线桥接和社会资本联结。它测试了个体参与者的网络中介和关闭对其任务绩效和其他参与者信任的影响。桥接社会资本的运作方式是经纪,一种经纪人与他人之间的联系,而一种封闭方式则是一种社会资本在一种紧密联系的群体中的嵌入。社交网络是根据大型多人在线游戏EverQuestⅡ的行为服务器日志构建的。结果为结构模型提供了有力的支持,表明玩家的网络经纪人积极地预测了他们在游戏中的任务表现,并且封闭网络中的玩家更可能相互信任。

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