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Moving through virtual reality without moving?

机译:穿越虚拟现实而不移动?

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Virtual reality (VR) technology is increasingly used in spatial cognition research, as it offers high experimental control and interactivity in naturalistic multi-modal environments, something that is difficult to achieve in real-world settings. Even in the most sophisticated and costly VR systems, people do not necessarily perceive and behave as they would in the real world. This might be related to our inability to use embodied (and thus often highly automated and effective) spatial orientation processes in VR. While real-world locomotion affords automatic and obligatory spatial updating of our self-to-surrounding relationships, such that we easily remain oriented during simple perspective changes, the same is not necessarily true in VR. This can lead to striking systematic and qualitative errors such as failures to update rotations (“Nonturner” behavior). Here, we investigated whether rich naturalistic visual stimuli in immersive VR might be sufficient to compensate for the lack of physical motion. To this end, 24 participants performed point-to-origin tasks after visually simulated excursions along streets of varying curvature in a naturalistic virtual city. Most (21/24) participants properly updated simulated self-motions and showed only moderate regression toward mean pointing responses. 3/24 participants, however, exhibited striking “Nonturner” behavior in that they pointed as if they did not update the visually simulated turns and their heading had not changed. This suggests that our immersive naturalistic VR stimuli were an improvement over prior optic flow stimuli, but still insufficient in eliciting obligatory spatial updating that supported correct point-to-origin responses in all participants.
机译:虚拟现实(VR)技术越来越多地用于空间认知研究,因为它在自然的多模式环境中提供了很高的实验控制和交互性,而在现实世界中很难实现这一点。即使在最复杂,最昂贵的VR系统中,人们也不一定像在现实世界中那样感知和表现。这可能与我们无法在VR中使用具体的(因而通常是高度自动化和有效的)空间定位过程有关。现实世界中的运动为我们的自我与周围环境之间的关系提供了自动和强制性的空间更新,这样我们就可以在简单的视角变化过程中轻松保持方向,而在VR中不一定如此。这可能会导致严重的系统性和定性性错误,例如无法更新轮换(“非转向”行为)。在这里,我们研究了沉浸式VR中丰富的自然主义视觉刺激是否足以弥补身体运动的不足。为此,在自然主义虚拟城市中,沿着不同曲率的街道进行视觉模拟游览后,有24名参与者执行了点对点任务。大多数(21/24)参与者正确地更新了模拟的自我运动,并且仅表现出对平均指向反应的适度回归。然而,3/24的参与者表现出惊人的“ Nonturner”行为,因为他们指出他们好像没有更新视觉模拟的转弯并且他们的方向没有改变。这表明我们的沉浸式自然主义VR刺激是对先前光流刺激的改进,但仍不足以引发强制性的空间更新,从而支持所有参与者正确的点对点响应。

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