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A fast algorithm for DCT-domain inverse motion compensation based on shared information in a macroblock

机译:基于宏块中共享信息的DCT域逆运动补偿的快速算法

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The ability to construct intracoded frame from motion-compensated intercoded frames directly in the compressed domain is important for efficient video manipulation and composition. In the context of motion-compensated discrete cosine transform (DCT)-based coding of video as in MPEG video, this problem of DCT-domain inverse motion compensation has been studied and, subsequently, improved faster algorithms were proposed. These schemes, however, treat each 8/spl times/8 block as a fundamental unit, and do not take into account the fact that in MPEG, a macroblock consists of several such blocks. We show how shared information within a macroblock, such as a motion vector and common blocks, can be exploited to yield substantial speedup in computation. Compared to previous brute-force approaches, our algorithms yield about 44% improvement. Our technique is independent of the underlying computational or processor model, and thus can be implemented on top of any optimized solution. We demonstrate an improvement by about 19%, and 13.5% in the worst case, on top of the optimized solutions presented in existing literature.
机译:直接在压缩域中从运动补偿的帧间编码帧构造帧内编码帧的能力对于有效的视频操作和合成很重要。在像MPEG视频一样基于视频的运动补偿离散余弦变换(DCT)编码的背景下,已经研究了DCT域逆运动补偿的问题,随后提出了改进的更快算法。然而,这些方案将每个8 / spl乘以/ 8的块作为基本单位,并且没有考虑到在MPEG中,宏块由几个这样的块组成的事实。我们展示了如何利用宏块内的共享信息(例如运动矢量和公共块)来显着提高计算速度。与以前的蛮力方法相比,我们的算法可提高约44%的效率。我们的技术独立于底层的计算或处理器模型,因此可以在任何优化的解决方案之上实施。除了现有文献中介绍的优化解决方案之外,我们还展示了约19%的改进和最坏情况下的13.5%的改进。

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