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Automatic reconstruction of stationary 3-D objects from multiple uncalibrated camera views

机译:从多个未校准的相机视图自动重建静止的3D对象

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摘要

A system for the automatic reconstruction of real-world objects from multiple uncalibrated camera views is presented. The camera position and orientation for all views, the 3-D shape of the rigid object, as well as the associated color information, are recovered from the image sequence. The system proceeds in four steps. First, the internal camera parameters describing the imaging geometry are calibrated using a reference object. Second, an initial 3-D description of the object is computed from two views. This model information is then used in a third step to estimate the camera positions for all available views using a novel linear 3-D motion and shape estimation algorithm. The main feature of this third step is the simultaneous estimation of 3-D camera-motion parameters and object shape refinement with respect to the initial 3-D model. The initial 3-D shape model exhibits only a few degrees of freedom and the object shape refinement is defined as flexible deformation of the initial shape model. Our formulation of the shape deformation allows the object texture to slide on the surface, which differs from traditional flexible body modeling. This novel combined shape and motion estimation using sliding texture considerably improves the calibration data of the individual views in comparison to fixed-shape model based camera-motion estimation. Since the shape model used for model based camera-motion estimation is only approximate, a volumetric 3-D reconstruction process is initiated in the fourth step that combines the information from ail views simultaneously. The recovered object consists of a set of voxels with associated color information that describes even fine structures and details of the object. New views of the object can be rendered from the recovered 3-D model, which has potential applications in virtual reality or multimedia systems and the emerging field of video coding using 3-D scene models.
机译:提出了一种用于从多个未校准的相机视图自动重建现实世界对象的系统。从图像序列中恢复所有视图的相机位置和方向,刚性对象的3-D形状以及关联的颜色信息。系统分四个步骤进行。首先,使用参考对象校准描述成像几何形状的内部相机参数。其次,从两个视图计算对象的初始3-D描述。然后,在第三步骤中使用此模型信息,以使用新颖的线性3-D运动和形状估计算法为所有可用视图估计摄像机位置。第三步的主要功能是同时估计3-D摄影机运动参数和相对于初始3-D模型的对象形状细化。初始3-D形状模型仅表现出几个自由度,并且对象形状的细化定义为初始形状模型的柔性变形。我们对形状变形的制定使物体纹理可以在表面上滑动,这与传统的柔性人体模型不同。与基于固定形状模型的摄像机运动估计相比,这种使用滑动纹理的新颖的组合形状和运动估计大大改善了各个视图的校准数据。由于用于基于模型的摄像机运动估计的形状模型仅是近似的,因此在第四步中启动了体积3-D重建过程,该过程将所有视图的信息同时进行组合。恢复的对象由一组具有相关颜色信息的体素组成,这些颜色信息甚至描述了对象的精细结构和细节。可以从恢复的3-D模型中呈现对象的新视图,该模型在虚拟现实或多媒体系统以及使用3-D场景模型的视频编码的新兴领域中都有潜在的应用。

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