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'Forcing' the Issue: NVIDIA Girds for PCB Challenges

机译:“强迫”问题:NVIDIA挑战PCB挑战

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摘要

CircuiTree first covered NVIDIA in our November 2001 issue because of the dynamic (and for board fabricators, lucrative) nature of the graphics card market. This market is driven by both video display and computer gaming's rise to entertainment prominence. As most people with kids can tell you, the electronic gaming industry has only become more popular with every passing year. Games like Halo, Doom, and Battlefield are now topics for discussion not only on the playground but also around the water-cooler. Sony's Playstation III, Ninteno's Revolution and Microsoft's Xbox 360 will be found right next to the DVD player, digital video recorder (DVR) and television in many American living rooms.
机译:CircuiTree在2001年11月的发行中首次报道了NVIDIA,这是因为图形卡市场的动态(对于董事会制造商而言,这是有利可图的)性质。视频显示和计算机游戏在娱乐界的兴起推动了这一市场的发展。正如大多数有孩子的人可以告诉你的那样,电子游戏产业仅在过去的每一年中变得越来越受欢迎。 《光晕》,《毁灭战士》和《战地》等游戏现在不仅在操场上,而且在水冷却器周围都是讨论话题。索尼的Playstation III,任天堂的Revolution和微软的Xbox 360将在许多美国起居室的DVD播放器,数字录像机(DVR)和电视旁边找到。

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