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Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes

机译:行为改变的设计小说:通过创建虚拟的未来原型来探索技术的长期影响

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摘要

Human-computer interaction researchers are increasingly designing behaviour change technologies for a variety of purposes, from promoting healthier lifestyles to support sustainable habits. These technologies are commonly assessed in terms of their effectiveness in modifying human behaviour. Nevertheless, the multifaceted social and psychological long-term consequences of these kinds of artifacts are often forgotten. To explore their design space, we involved 48 students asking them to envision and design future behaviour change systems. Following the recent interest in design fictions, which present 'fantasy prototypes' in plausible near futures, we investigated how designs might help people think of the presuppositions and implications of technology. Then, we analyzed four design fictions to explore themes that are often forgotten in the current behaviour change debate. We finally discussed the empirical and methodological outcomes of our study and presented a series of design considerations and research questions that could stimulate further reflections on behaviour change technologies and the method we employed.
机译:人机交互研究人员越来越多地出于各种目的设计行为改变技术,从促进健康的生活方式到支持可持续的习惯。通常对这些技术在改变人类行为方面的有效性进行评估。然而,这些文物的多方面社会和心理长期后果常常被人们遗忘。为了探索他们的设计空间,我们让48名学生要求他们设想和设计未来的行为改变系统。继对设计小说的兴趣之后,我们提出了可能在不久的将来出现“幻想原型”的设计小说,我们调查了设计如何帮助人们思考技术的前提和含义。然后,我们分析了四种设计小说,以探讨在当前行为更改辩论中经常被遗忘的主题。最后,我们讨论了我们研究的经验和方法论成果,并提出了一系列设计考虑因素和研究问题,这些问题可以激发人们对行为改变技术和所采用方法的进一步思考。

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