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Controlled interaction: Strategies for using virtual reality to study perception

机译:受控交互:使用虚拟现实研究感知的策略

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Immersive virtual reality systems employing head-mounted displays offer great promise for the investigation of perception and action, but there are well-documented limitations to most virtual reality systems. In the present article, we suggest strategies for studying perception/action interactions that try to depend on both scale-invariant metrics (such as power function exponents) and careful consideration of the requirements of the interactions under investigation. New data concerning the effect of pincushion distortion on the perception of surface orientation are presented, as well as data documenting the perception of dynamic distortions associated with head movements with uncorrected optics. A review of several successful uses of virtual reality to study the interaction of perception and action emphasizes scale-free analysis strategies that can achieve theoretical goals while minimizing assumptions about the accuracy of virtual simulations.
机译:采用头戴式显示器的沉浸式虚拟现实系统为研究感知和动作提供了广阔的前景,但是对于大多数虚拟现实系统来说,都有充分记录的限制。在本文中,我们提出了研究感知/动作相互作用的策略,这些策略试图既依赖于尺度不变的度量标准(例如幂函数指数),又要仔细考虑所研究的相互作用的要求。呈现了有关枕形畸变对表面方向感知的影响的新数据,以及记录了与未经校正的光学头运动相关的动态畸变感知的数据。回顾了几种成功使用虚拟现实来研究感知与行为之间相互作用的方法,强调了无标度分析策略,该策略可以实现理论目标,同时最大程度地减少关于虚拟仿真准确性的假设。

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