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Cyberball: A program for use in research on interpersonal ostracism and acceptance

机译:Cyber​​ball:用于人际排斥和接纳研究的程序

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摘要

Since the mid-1990s, research on interpersonal acceptance and exclusion has proliferated, and several paradigms have evolved that vary in their efficiency, context specificity, and strength. This article describes one such paradigm, Cyberball, which is an ostensibly online ball-tossing game that participants believe they are playing with two or three others, In fact, the "others" are controlled by the programmer. The course and speed of the game, the frequency of inclusion, player information, and iconic representation are all options the researcher can regulate. The game was designed to manipulate independent variables (e.g., ostracism) but can also be used as a dependent measure of prejudice and discrimination. The game works on both PC and Macintosh (OS X) platforms and is freely available.
机译:自1990年代中期以来,关于人际接纳和排斥的研究激增,并且发展了几种范式,这些范式的效率,背景特异性和强度各不相同。本文介绍了一种这样的范例:Cyber​​ball,这是一种表面上在线投掷球的游戏,参与者认为他们正在与另外两个或三个一起玩。实际上,“其他”是由程序员控制的。游戏的过程和速度,收录频率,玩家信息和标志性表示都是研究人员可以调节的选项。该游戏旨在操纵自变量(例如排斥),但也可以用作对偏见和歧视的依赖度量。该游戏可以在PC和Macintosh(OS X)平台上运行,并且可以免费获得。

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