首页> 外文期刊>Autonomous agents and multi-agent systems >The adversarial activity model for bounded rational agents
【24h】

The adversarial activity model for bounded rational agents

机译:有限理性主体的对抗活动模型

获取原文
获取原文并翻译 | 示例

摘要

Multiagent research provides an extensive literature on formal Beliefs-Desires-Intentions (BDI) based models describing the notion of teamwork and cooperation. However, multiagent environments are often not cooperative nor collaborative; in many cases, agents have conflicting interests, leading to adversarial interactions. This form of interaction has not yet been formally defined in terms of the agents mental states, beliefs, desires and intentions. This paper presents the Adversarial Activity model, a formal Beliefs-Desires-Intentions (BDI) based model for bounded rational agents operating in a zero-sum environment. In complex environments, attempts to use classical utility-based search methods with bounded rational agents can raise a variety of difficulties (e.g. implicitly modeling the opponent as an omniscient utility maximizer, rather than leveraging a more nuanced, explicit opponent model). We define the Adversarial Activity by describing the mental states of an agent situated in such environment. We then present behavioral axioms that are intended to serve as design principles for building such adversarial agents. We illustrate the advantages of using the model as an architectural guideline by building agents for two adversarial environments: the Connect Four game and the Risk strategic board game. In addition, we explore the application of our approach by analyzing log files of completed Connect Four games, and gain additional insights on the axioms' appropriateness.
机译:Multiagent研究提供了大量有关基于正式的信念-愿望-意图(BDI)模型的文献,这些模型描述了团队合作和合作的概念。但是,多主体环境通常不是协作也不是协作。在许多情况下,特工的利益冲突,导致对抗性互动。这种互动形式尚未根据主体的心理状态,信念,欲望和意图进行正式定义。本文提出了对抗活动模型,这是一种基于零信念环境的正式信念-欲望-意图(BDI)模型,用于在零和环境下运行的有界理性主体。在复杂的环境中,尝试将经典的基于效用的搜索方法与有限的有理行为主体结合使用会带来各种困难(例如,将对手隐式建模为无所不知的效用最大化器,而不是利用更为细微的,明确的对手模型)。我们通过描述处于这种环境中的特工的精神状态来定义对抗活动。然后,我们介绍行为公理,旨在作为构建此类对抗性代理的设计原则。我们通过在两个对抗环境中构建代理来说明使用模型作为体系结构准则的优势:“连接四人”游戏和“风险战略”棋盘游戏。此外,我们通过分析已完成的“四通”游戏的日志文件来探索我们方法的应用,并获得关于公理的适当性的其他见解。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号