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Comparison of CAD and manual sketching tools for teaching architectural design

机译:CAD和手动素描工具在建筑设计教学中的比较

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Communications for information synchronisation during the conceptual design phase usually require designers to employ more flexible and intuitive digital design tools. In developing such support tools, a case study research was initiated to first understand the current state of communication among novice design team members. The main purpose of the study is to understand the novice designers' collaboration culture when working on conceptual architectural design projects. The overall case study research involves 1) ethnography for data collection and 2) artefact and protocol analyses for data analysis. This paper presents the latter data analyses based on the earlier ethnography results about novice designers' conceptual design and technology design synthesis strategies. Data analyses on the characteristics of utilised external representation tools indicate that although conventional manual sketching is beneficial for providing rich intuitive design concepts, they have limitations when novice designers need to oversee complicated design problems. The study also found that although current conventional CAD tools are advantageous for detailed engineering design articulation, they do hinder novice designers' creativity due to their intuitive ideation limitation. Based on these results, this paper discusses the identified advantages and challenges of current design media and then proposes an alternative VR-based design interface for enhancing cognition and communication among designers during the conceptual design phase.
机译:在概念设计阶段,为了进行信息同步而进行的通信通常要求设计人员采用更加灵活和直观的数字设计工具。在开发此类支持工具时,开始了案例研究,以首先了解新手设计团队成员之间的沟通现状。该研究的主要目的是在从事概念建筑设计项目时了解新手设计师的协作文化。整个案例研究涉及1)人种学以收集数据,以及2)人工制品和协议分析以进行数据分析。本文基于较早的民族志研究结果,介绍了有关新手设计师的概念设计和技术设计综合策略的后者数据分析。对使用的外部表示工具的特征进行的数据分析表明,尽管常规的手动草图有助于提供丰富的直观设计概念,但当新手设计师需要监督复杂的设计问题时,它们便有局限性。该研究还发现,尽管当前的常规CAD工具在进行详细的工程设计时具有优势,但由于其直观的想法局限性,它们的确阻碍了新手设计师的创造力。基于这些结果,本文讨论了当前设计媒体的优势和挑战,然后提出了基于VR的替代设计界面,以增强概念设计阶段设计师之间的认知和沟通。

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