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Rethinking Software Design In Participation Cultures

机译:参与文化中的软件设计的反思

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The research activities in software engineering at the Center for LifeLong Learning & Design (L3D) in the past have been grounded in the basic assumption that important aspects of software engineering are best understood as human-centered design activities. Some of the major objectives were to support designers with domain-oriented design environments, allowing them to interact at the problem domain level and to frame activities and artifacts based on an evolutionary approach.rnA fundamental shift occurring over the last few years is the formation of participation cultures enhanced and supported by a change from an industrialized information economy (specialized in producing finished goods to be consumed passively) to a cyber-enabled networked information economy (in which all people are provided with the means to participate actively in personally meaningful problems). Some of the implications of this fundamental shift for software engineering, including meta-design, lessons learned from open source software, and distribution and diversity in communities, are explored, and their implications for the "automate/informate" perspectives are briefly discussed.
机译:过去,终身学习与设计中心(L3D)进行的软件工程研究活动基于以下基本假设:软件工程的重要方面最好被理解为以人为中心的设计活动。一些主要目标是为设计师提供面向领域的设计环境,使他们能够在问题领域级别进行交互,并基于进化方法来框架活动和工件。rn过去几年发生的一个根本性转变是:从工业化信息经济(专门生产被动消费的成品)到网络化的网络化信息经济(所有人都拥有积极参与个人有意义的问题的手段)的转变,参与文化得到了增强和支持。 。探索了这种基本转变对软件工程的一些影响,包括元设计,从开源软件中学到的经验教训以及社区中的分布和多样性,并简要讨论了它们对“自动化/信息化”观点的影响。

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