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Semi-Supervised Sound Source Localization Based on Manifold Regularization

机译:基于流形正则化的半监督声源定位

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摘要

Conventional speaker localization algorithms, based merely on the received microphone signals, are often sensitive to adverse conditions, such as: high reverberation or low signal-to-noise ratio (SNR). In some scenarios, e.g., in meeting rooms or cars, it can be assumed that the source position is confined to a predefined area, and the acoustic parameters of the environment are approximately fixed. Such scenarios give rise to the assumption that the acoustic samples from the region of interest have a distinct geometrical structure. In this paper, we show that the high-dimensional acoustic samples indeed lie on a low-dimensional manifold and can be embedded into a low-dimensional space. Motivated by this result, we propose a semi-supervised source localization algorithm based on two-microphone measurements, which recovers the inverse mapping between the acoustic samples and their corresponding locations. The idea is to use an optimization framework based on manifold regularization, that involves smoothness constraints of possible solutions with respect to the manifold. The proposed algorithm, termed manifold regularization for localization, is adapted while new unlabelled measurements (from unknown source locations) are accumulated during runtime. Experimental results show superior localization performance when compared with a recently presented algorithm based on a manifold learning approach and with the generalized cross-correlation algorithm as a baseline. The algorithm achieves accuracy in typical noisy and reverberant environments (reverberation time between and  ms and SNR between and  dB).
机译:仅基于接收到的麦克风信号的常规扬声器定位算法通常对不利条件敏感,例如:高混响或低信噪比(SNR)。在某些情况下,例如在会议室或汽车中,可以假定源位置被限制在预定区域内,并且环境的声学参数大致固定。这种情况引起这样的假设,即来自感兴趣区域的声学样本具有不同的几何结构。在本文中,我们表明高维声学样本确实位于低维流形上,并且可以嵌入到低维空间中。受此结果的启发,我们提出了一种基于两麦克风测量的半监督源定位算法,该算法可恢复声学样本及其对应位置之间的逆映射。想法是使用基于流形正则化的优化框架,该优化框架涉及可能的解相对于流形的平滑性约束。在运行期间累积新的未标记的测量值(来自未知源位置)的同时,对提出的算法(称为用于定位的流形正则化)进行了调整。与最近提出的基于流形学习方法的算法以及以广义互相关算法为基线的算法相比,实验结果表明,该算法具有更好的定位性能。该算法可在典型的嘈杂和混响环境中实现混响(混响时间介于and和ms之间,SNR介于and和dB之间)。

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