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Rigid Head Motion in Expressive Speech Animation: Analysis and Synthesis

机译:表达语音动画中的刚性头部动作:分析与合成

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Rigid head motion is a gesture that conveys important nonverbal information in human communication, and hence it needs to be appropriately modeled and included in realistic facial animations to effectively mimic human behaviors. In this paper, head motion sequences in expressive facial animations are analyzed in terms of their naturalness and emotional salience in perception. Statistical measures are derived from an audiovisual database, comprising synchronized facial gestures and speech, which revealed characteristic patterns in emotional head motion sequences. Head motion patterns with neutral speech significantly differ from head motion patterns with emotional speech in motion activation, range, and velocity. The results show that head motion provides discriminating information about emotional categories. An approach to synthesize emotional head motion sequences driven by prosodic features is presented, expanding upon our previous framework on head motion synthesis. This method naturally models the specific temporal dynamics of emotional head motion sequences by building hidden Markov models for each emotional category (sadness, happiness, anger, and neutral state). Human raters were asked to assess the naturalness and the emotional content of the facial animations. On average, the synthesized head motion sequences were perceived even more natural than the original head motion sequences. The results also show that head motion modifies the emotional perception of the facial animation especially in the valence and activation domain. These results suggest that appropriate head motion not only significantly improves the naturalness of the animation but can also be used to enhance the emotional content of the animation to effectively engage the users
机译:刚性头部动作是一种在人类交流中传达重要的非语言信息的手势,因此需要对其进行适当的建模,并将其包含在逼真的面部动画中,以有效地模仿人类行为。在本文中,根据面部表情的自然性和感知的情感显着性分析了面部表情动画中的头部动作序列。统计测量值来自视听数据库,其中包括同步的面部手势和语音,这些数据揭示了情绪头部运动序列中的特征模式。具有中性言语的头部运动方式与具有情感性言语的头部运动方式在动作激活,范围和速度方面明显不同。结果表明,头部动作可提供有关情绪类别的区分信息。提出了一种合成由韵律特征驱动的情绪化头部运动序列的方法,该方法扩展了我们先前有关头部运动合成的框架。这种方法通过为每个情感类别(悲伤,幸福,愤怒和中立状态)建立隐藏的马尔可夫模型,自然地对情感头部运动序列的特定时间动态建模。要求人类评估者评估面部动画的自然性和情感内容。平均而言,合成的头部动作序列被认为比原始的头部动作序列更自然。结果还表明,头部运动尤其是在化合价和激活域中改变了面部动画的情感感知。这些结果表明,适当的头部动作不仅可以显着提高动画的自然度,还可以用于增强动画的情感内容以有效地吸引用户

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