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Player–Instrument Interaction Models for Digital Waveguide Synthesis of Guitar: Touch and Collisions

机译:吉他数字波导合成的演奏者-乐器交互模型:触摸和碰撞

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摘要

Physically inspired sound synthesis techniques have been devised for several instruments including guitar. Less well studied are methods to model the interactions of the player with strings and of the strings with other mechanical parts of the instrument. In this paper, we present methods based on simple scattering junctions to be inserted at various points along a digital waveguide simulating transversal wave propagation along a string. These junctions, which are derived using a balanced perturbation method for displacement wave variables, connect the waveguide with the external stimuli provided by the player or with objects that are part of the instrument. A model for plucking is revisited and improved. New nonlinear structures for the accurate model of collisions are developed. The proposed junctions achieve realistic synthesis of the interaction of the plucking finger or pick with the string, of the interaction of the fingers on the neck-side hand with strings, such as in the production of harmonics, and of the strings themselves with frets or fingerboard in a fretless instrument.
机译:受物理启发的声音合成技术已被设计用于包括吉他在内的多种乐器。对演奏者与琴弦的相互作用以及琴弦与乐器的其他机械零件的相互作用进行建模的方法研究较少。在本文中,我们提出了一种基于简单散射结的方法,该方法将在数字波导中的各个点插入,以模拟沿弦的横向波传播。这些连接点是通过平衡微扰方法针对位移波变量得出的,将波导与演奏者提供的外部刺激或乐器的一部分物体相连。重新研究了拔毛模型。开发了用于精确碰撞模型的新型非线性结构。所提出的连接实现了拨弦或拨弦与琴弦的相互作用,颈部侧手的手指与琴弦的相互作用(例如在泛音的产生中)以及琴弦本身与琴弦或弦的相互作用的现实综合。无品指乐器中的指板。

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