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Three-Dimensional Sound Field Reproduction Using Multiple Circular Loudspeaker Arrays

机译:使用多个圆形扬声器阵列的三维声场再现

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Three-dimensional spatial sound field reproduction enables enhanced immersive acoustic experience for a listener. Recreating an arbitrary 3-D spatial sound field using a practically realizable array of loudspeakers is a challenging problem in acoustic signal processing. This paper exploits the underlying characteristics of wavefield propagation to devise a strategy for accurate 3-D sound field reproduction inside a 3-D region of interest with practical array geometries. Specifically, we use the properties of the associated Legendre functions and the spherical Hankel functions, which are part of the solution to the wave equation in spherical coordinates, for loudspeaker placement on a set of multiple circular arrays and provide a technique for spherical harmonic mode-selection to control the reproduced sound field. We also analyze the artifacts of spatial aliasing due to the use of discrete loudspeaker arrays in the region of interest. As an illustration, we design a third-order reproduction system to operate at a frequency of 500 Hz with 18 loudspeakers arranged in a practically realizable configuration.
机译:三维空间声场再现可为听众提供增强的沉浸式声学体验。使用实际可实现的扬声器阵列来重建任意3-D空间声场是声信号处理中的一个难题。本文利用波场传播的基本特征,设计了一种在实际3D感兴趣区域内以实用的阵列几何形状精确再现3D声场的策略。具体来说,我们将关联的Legendre函数和球形Hankel函数的属性用作球形坐标中波动方程解的一部分,用于将扬声器放置在一组多个圆形阵列上,并提供了一种用于球谐模式的技术-选择以控制再现的声场。我们还分析了由于在感兴趣区域中使用离散扬声器阵列而造成的空间混叠的伪影。作为说明,我们设计了一个三阶再现系统,该系统可以在500 Hz的频率下运行,并以实际可实现的配置安排了18个扬声器。

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