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GPU Implementation of Multichannel Adaptive Algorithms for Local Active Noise Control

机译:用于局部主动噪声控制的多通道自适应算法的GPU实现

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摘要

Multichannel active noise control (ANC) systems are commonly based on adaptive signal processing algorithms that require high computational capacity, which constrains their practical implementation. Graphics Processing Units (GPUs) are well known for their potential for highly parallel data processing. Therefore, GPUs seem to be a suitable platform for multichannel scenarios. However, efficient use of parallel computation in the adaptive filtering context is not straightforward due to the feedback loops. This paper compares two GPU implementations of a multichannel feedforward local ANC system working as a real-time prototype. Both GPU implementations are based on the filtered-x Least Mean Square algorithms; one is based on the conventional filtered-x scheme and the other is based on the modified filtered-x scheme. Details regarding the parallelization of the algorithms are given. Finally, experimental results are presented to compare the performance of both multichannel ANC GPU implementations. The results show the usefulness of many-core devices for developing versatile, scalable, and low-cost multichannel ANC systems.
机译:多通道有源噪声控制(ANC)系统通常基于自适应信号处理算法,该算法需要较高的计算能力,这限制了它们的实际实现。图形处理单元(GPU)以其高度并行数据处理的潜力而闻名。因此,GPU似乎是适用于多通道方案的平台。然而,由于反馈回路的原因,在自适应滤波环境中有效地使用并行计算并不容易。本文比较了作为实时原型的多通道前馈本地ANC系统的两种GPU实现。两种GPU的实现都基于filter-x最小均方算法;一种基于常规的filtered-x方案,另一种基于改进的filtered-x方案。给出了有关算法并行化的详细信息。最后,提供实验结果以比较两种多通道ANC GPU实施的性能。结果表明,多核设备对于开发通用,可扩展且低成本的多通道ANC系统很有用。

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