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Interactive generative systems for conceptual design: An empirical perspective

机译:用于概念设计的交互式生成系统:经验角度

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This paper argues from extensive research findings in design psycohology and industrial design processes, as well as our own observations, that interactive generative systems can be powerful tools for human designers. Moreover interactive generative system can fit naturally into human design thinking and industrial design practice. This discussion is focused on aesthetic design fields like knitwear and graphic design, but is largely applicable to major branches of engineering. Human designers and generative systems have complementary abilities. Humans are extremely good at perceptual evaluation of designs, according to criteria that are extremely hard to program. As a result, they can provide fitness evaluations for evolutionary generative systems. They can also tailor the baises that generation systems use to reach useful solutions quickly. We discuss an application of these approaches: Kelly's evolutionary systems for color scheme design. Automatic design systems can work interactively with human designers by generating complete designs from partial specifications, that can then be used as starting points for designing by modification. We discuss an application of this approch: Eckert's garment shape design system.
机译:本文从设计心理学和工业设计过程的大量研究结果以及我们自己的观察中得出结论,交互式生成系统可以成为人类设计师的强大工具。此外,交互式生成系统可以自然地融入人类设计思想和工业设计实践。讨论的重点是针织和图形设计等美学设计领域,但主要适用于工程学的主要分支。人类设计师和生成系统具有互补的能力。根据极难编程的标准,人类非常擅长对设计进行感知评估。结果,他们可以为进化生成系统提供适应性评估。他们还可以定制发电系统用来快速找到有用解决方案的方式。我们讨论了这些方法的应用:凯利的配色方案设计系统。自动设计系统可以通过根据部分规格生成完整的设计来与人类设计师交互工作,然后将其用作修改设计的起点。我们讨论此方法的应用:Eckert的服装形状设计系统。

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