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A voxel-based representation for evolutionary shape optimization

机译:基于体素的表示法,用于进化形状优化

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A voxel-based shape representation when integrated with an evolutionary algorithm offers a number of potential advantages for shape optimization. Topology need not be predefined, geometric constraints are easily imposed and, with adequate resolution, any shape can be approximated to arbitrary accuracy. However, lack of boundary smoothness, length of chromosome, and inclusion of small holes in the final shape have been stated as problems with this representation. This paper describes two experiments performed in an attempt to address some of these problems. First, a design problem with only a small computational cost of evaluating candidate shapes was used as a testbed for designing genetic operators for this shape representation. Second, these operators were refined for a design problem using a more costly finite element evaluation. It was concluded that the voxel representation can, with careful design of genetic operators, be useful in shape optimization.
机译:当与进化算法集成时,基于体素的形状表示为形状优化提供了许多潜在的优势。不需要预先定义拓扑,容易施加几何约束,并且具有足够的分辨率,任何形状都可以近似为任意精度。然而,缺乏边界的光滑度,染色体的长度以及在最终形状中包含小孔被认为是该表示法的问题。本文介绍了为解决其中一些问题而进行的两个实验。首先,将评估候选形状的计算成本很小的设计问题用作设计该形状表示形式的遗传算子的试验台。其次,使用更昂贵的有限元评估对这些算子进行优化以解决设计问题。结论是,经过精心设计的遗传算子,体素表示可用于形状优化。

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