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Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects

机译:用眼睛玩!收集电影并使用有形的视频对象即兴创作视角

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摘要

We present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4- to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips.
机译:我们为孩子们提供了一个替代的视频制作框架,该工具具有将视频捕获与电影制作集成在一起的工具。我们提出了与物理制品互动的不同形式,以描述故事。播放交互作为视频编辑系统的输入,可以缓解商业软件中电影制作的界面复杂性。我们的目的是激励年轻用户讲故事,通过捕捉支持视频的故事来从他们的经历中提取意义,并促使他们反思电影的结局。我们在四个研究项目的过程中报告了我们的设计过程,这些研究项目从图形用户界面到视频的物理实例化。我们使用数字数据的有形隐喻来连接数字和物理领域,从而提供了一种自发的,协作的视频合成方法。我们在与4到14岁的用户进行观察期间评估我们的系统,并分析他们捕获,收集,编辑和执行视频和声音剪辑的不同方法。

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