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Viewing angle enhancement for two- and three-dimensional holographic displays with random superresolution phase masks

机译:具有随机超分辨率相位掩模的二维和三维全息显示器的视角增强

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摘要

Holographic displays employing binary phase modulation have been demonstrated to be attractive on the grounds of efficiency and miniaturization, and they offer a plausible approach to two-dimensional (2D) and three-dimensional (3D) image projection and display. A novel algorithm--one-step phase retrieval-- and corresponding hardware architecture have recently been proposed, providing the performance required for real-time holographic display. However, since viewing angle varies inversely with pixel size, very small display pixels are required to achieve a wide field of view. This is particularly problematic for 3D displays, as the requirement for a large display with small pixels has hitherto necessitated an unachievably large electrical bandwidth. We present a novel approach, utilizing fixed random pixelated quaternary phase masks of greater resolution than the displayed hologram, to dramatically increase the viewing angle for 2D and 3D holographic displays without incurring a bandwidth penalty or significantly degrading image quality. Furthermore, an algorithm is presented to generate holograms accounting for the presence of such a phase mask, so that only one mask is required.
机译:基于效率和小型化,已经证明采用二进制相位调制的全息显示器是有吸引力的,并且它们为二维(2D)和三维(3D)图像投影和显示提供了一种可行的方法。最近已经提出了一种新颖的算法-单步相位检索-和相应的硬件体系结构,提供了实时全息显示所需的性能。然而,由于视角随像素尺寸成反比变化,因此需要非常小的显示像素来实现宽视野。对于3D显示器而言,这尤其成问题,因为对于具有小像素的大显示器的要求迄今需要不可实现的大电带宽。我们提出了一种新颖的方法,即利用分辨率比显示的全息图更高的固定随机像素化四元相位掩模,显着增加2D和3D全息显示器的视角,而不会引起带宽损失或图像质量显着下降。此外,提出了一种算法来生成考虑了这种相位掩模的全息图,从而仅需要一个掩模。

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