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Rendering moving sound with the doppler effect in sound space

机译:在声音空间中用多普勒效果渲染运动声音

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In this report, a new rendering method of a moving sound with the Doppler effect is proposed. In the conventional rendering method of moving sound, Head Related Impulse Responses (HRIRs) are simply changed according to a sound position. However, the Doppler effect cannot be added to a sound in this method. The pitch of a sound object must be controlled using some other rendering method when a sound object moves at high speed. In our method, each HRIR is divided into two components, such as an initial delay and a main wave form. Two initial delays of both right and left ears are recalculated, respectively, based on relative speeds and a propagation path. These new initial delays are used in rendering. Therefore, the Doppler effect is added to a sound automatically only when a sound position is set in this algorithm. Details related to this algorithm are discussed in this report.
机译:在本报告中,提出了一种具有多普勒效应的运动声音渲染的新方法。在移动声音的常规呈现方法中,仅根据声音位置来改变头部相关的脉冲响应(HRIR)。但是,该方法无法将多普勒效果添加到声音中。当声音对象高速移动时,必须使用其他渲染方法来控制声音对象的音高。在我们的方法中,每个HRIR都分为两个部分,例如初始延迟和主波形。根据相对速度和传播路径,分别重新计算右耳和左耳的两个初始延迟。这些新的初始延迟用于渲染中。因此,仅在此算法中设置声音位置时,才会自动将多普勒效果添加到声音中。此报告中讨论了与此算法有关的详细信息。

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