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Preference for Violent Electronic Games, self-Concept, and gender Differences in Young Children

机译:偏好暴力电子游戏,幼儿的自我概念和性别差异

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摘要

Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with. Stronger preference for violent games being associated with lower self-perceived behavioral conduct. Implications for future research are discussed.
机译:电子游戏已与玩家分组中的调整问题相关联。这项研究调查了364名四年级和五年级学生的时间投入,性别,对暴力游戏的偏爱和自我概念之间的关系。确定了游戏偏好和性别的主要影响。对暴力游戏的偏爱与较低的自我感知的行为相关。讨论了对未来研究的意义。

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