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Short Sequences of Improvement Moves Lead to Approximate Equilibria in Constraint Satisfaction Games

机译:改进动作的短序列导致约束满足游戏中的近似均衡

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摘要

We present an algorithm that computes approximate pure Nash equilibria in a broad class of constraint satisfaction games that generalize the well-known cut and party affiliation games. Our results improve previous ones by Bhalgat et al. (EC 10) in terms of the obtained approximation guarantee. More importantly, our algorithm identifies a polynomially-long sequence of improvement moves from any initial state to an approximate equilibrium in these games. The existence of such short sequences is an interesting structural property which, to the best of our knowledge, was not known before. Our techniques adapt and extend our previous work for congestion games (FOCS 11) but the current analysis is considerably simpler.
机译:我们提出了一种算法,可以在广泛的约束满足游戏中计算近似的纯Nash均衡,该游戏概括了著名的割礼和聚会从属游戏。我们的结果改进了Bhalgat等人的先前研究。 (EC 10)就获得的近似保证而言。更重要的是,我们的算法可以识别出这些博弈中从任何初始状态到近似平衡的多项式改进序列。这种短序列的存在是一个有趣的结构特性,据我们所知,该特性以前是未知的。我们的技术使我们以前的工作适应并扩展了拥塞游戏(FOCS 11),但当前的分析相当简单。

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