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首页> 外文期刊>IEEE Transactions on Aerospace and Electronic Systems >Nonlinear Control for Spacecraft Pursuit-Evasion Game Using the State-Dependent Riccati Equation Method
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Nonlinear Control for Spacecraft Pursuit-Evasion Game Using the State-Dependent Riccati Equation Method

机译:状态依赖的Riccati方程方法对航天器追逃游戏的非线性控制

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摘要

Spacecraft pursuit-evasion game is formulated as a two-player zero-sum differential game. The Hill reference frame is used to describe the dynamics of the game. The goal is to derive feedback control law which forms a saddle point solution to the game. Both spacecraft use continuous-thrust engines. The linear quadratic differential game theory is applied to derive a linear control law. This theory is extended to derive a nonlinear control law using the state-dependent Riccati equation method. A state-dependent coefficient matrix is developed for this purpose. Various scenarios are considered for comparing the performance of the linear and nonlinear laws. In all the scenarios, the efficacy of the nonlinear control law is found to be superior to that of the linear control law with computation cost similar to the linear law.
机译:航天器追逃游戏被制定为两人零和差分游戏。希尔参考系用于描述游戏的动力。目的是导出反馈控制律,从而形成游戏的鞍点解决方案。两种航天器都使用连续推力发动机。应用线性二次微分对策理论推导线性控制律。将该理论扩展为使用依赖于状态的Riccati方程方法得出非线性控制律。为此,开发了状态相关系数矩阵。考虑了各种方案来比较线性和非线性定律的性能。在所有情况下,发现非线性控制律的功效都优于线性控制律,其计算成本与线性律相似。

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