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Quantitative analysis in a heuristic evaluation experiment

机译:启发式评估实验中的定量分析

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摘要

In usability context of interactive systems the heuristic evaluation method is widespread. In most applications the results tend to be qualitative, describing such aspects that require some improvement for the benefit of usability. However, these qualitative results do not allow us to determine how usable it is or how it becomes an interactive system. Hence the need for quantitative results may also be very necessary in order to determine the effort that would be needed to get a sufficiently usable system.rnThis article describes, following the idea of the UsabAIPO Project, a new experiment to obtain quantitative results after a heuristic evaluation. This new experimentation has required some variation on the original idea, working with a set of different heuristic categories, while considering the use of the score depending on severity and frequency parameters.
机译:在交互式系统的可用性上下文中,启发式评估方法很广泛。在大多数应用程序中,结果往往是定性的,描述了为了可用性而需要进行一些改进的方面。但是,这些定性结果使我们无法确定其可用性或如何成为交互式系统。因此,为了确定获得足够可用的系统所需的工作,也可能需要定量结果。rn本文按照UsabAIPO项目的想法描述了一种新的实验,以启发式方法获得定量结果评价。这项新实验要求对原始想法进行一些改动,使用一组不同的启发式类别,同时考虑根据严重性和频率参数使用分数。

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