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Designing a BIM-based serious game for fire safety evacuation simulations

机译:设计基于BIM的严肃游戏进行消防疏散模拟

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This paper presents results of the first phase of the research project "Serious Human Rescue Came" at Technische Universitat Darmstadt. It presents a new serious gaming approach based on Building Information Modeling (BIM) for the exploration of the effect of building condition on human behavior during the evacuation process. In reality it is impossible to conduct rescue tests in burning buildings to study the human behavior. Therefore, the current methods of data-collecting for existing evacuation simulation models have limitations regarding the individual human factors. To overcome these limitations the research hypothesis is that the human behavior can be explored with a serious computer game: The decisions of a person during the game should be comparable to decisions during an extreme situation in the real world. To verify this hypothesis, this paper introduces a serious gaming approach for analyzing the human behavior in extreme situations. To implement a serious game, developers generally make use of 3D-modeling software to generate the game content. After this, the game logic needs to be added to the content with special software development kits for computer games. Every new game scenario has to be built manually from scratch. This is time-consuming and a great share of modeling work needs to be executed twice (e.g., 3D-modeling), at first by the architect for the parametric building model and the second time by the game designer for the 3D-game content. The key idea of the presented approach is to use the capabilities of BIM together with engineering simulations (fire, smoke) to build realistic serious game scenarios in a new and efficient way. This paper presents the first phase results of the research project mainly focusing on the conceptual design of the serious game prototype. The validation concept is also presented. The inter-operability between building information modeling applications and serious gaming platforms should allow different stakeholders to simulate building-related scenarios in a new, interactive and efficient way.
机译:本文介绍了达姆施塔特理工大学“ Serious Human Rescue Came”研究项目第一阶段的结果。它提出了一种基于建筑信息模型(BIM)的严肃游戏新方法,以探索建筑条件对疏散过程中人类行为的影响。实际上,不可能在燃烧的建筑物中进行救援测试来研究人类行为。因此,现有的疏散模拟模型的数据收集方法在各个人为因素方面存在局限性。为了克服这些限制,研究假设是可以使用严肃的计算机游戏来探索人类的行为:游戏中人的决策应与现实世界中极端情况下的决策具有可比性。为了验证这一假设,本文介绍了一种严肃的博弈方法,用于分析极端情况下的人类行为。为了实施一款严肃的游戏,开发人员通常会使用3D建模软件来生成游戏内容。此后,需要使用用于计算机游戏的特殊软件开发套件将游戏逻辑添加到内容中。每个新游戏场景都必须从头开始手动构建。这是耗时的,并且很大一部分建模工作需要执行两次(例如3D建模),首先由建筑师进行参数化建筑模型,第二次由游戏设计师进行3D游戏内容。提出的方法的关键思想是将BIM的功能与工程仿真(火,烟)结合使用,以一种新的有效方式构建逼真的严肃游戏场景。本文介绍了该研究项目的第一阶段结果,主要侧重于严肃游戏原型的概念设计。还介绍了验证概念。建筑信息建模应用程序和严肃的游戏平台之间的互操作性应允许不同的利益相关者以新的,交互的和有效的方式模拟与建筑相关的场景。

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