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Interactive Generalized Penetration Depth Computation for Rigid and Articulated Models Using Object Norm

机译:基于对象范数的刚性和铰接模型的交互式广义穿透深度计算

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摘要

We present a novel, real-time algorithm to accurately approximate the generalized penetration depth (PD_g) between two overlapping rigid or articulated models. Given the high complexity of computing PD_g, our algorithm approximates PD_g based on iterative, constrained optimization on the contact space, defined by the overlapping objects. The main ingredient of our algorithm is a novel and general formulation of distance metric, the object norm, in a configuration space for articulated models, and a compact closed-form solution for it. Then, we perform constrained optimization, by linearizing the contact constraint, and minimizing the object norm under such a constraint. In practice, our algorithm can compute locally optimal PD_g for rigid or articulated models consisting of tens of thousands of triangles in tens of milliseconds. We also suggest three applications using PD_g computation: retraction-based motion planning, physically-based animation, and data-driven grasping.
机译:我们提出了一种新颖的实时算法,可以准确估算两个重叠的刚性或铰接模型之间的广义穿透深度(PD_g)。鉴于计算PD_g的高度复杂性,我们的算法基于对重叠对象定义的接触空间进行迭代的,受约束的优化来近似PD_g。我们算法的主要组成部分是在关节模型的配置空间中新颖而通用的距离度量公式,对象范数及其紧凑的封闭形式解决方案。然后,我们通过线性化接触约束并在这种约束下最小化对象范数来执行约束优化。在实践中,我们的算法可以在数十毫秒内为包含数以万计的三角形的刚性或铰接模型计算局部最优PD_g。我们还建议使用PD_g计算的三个应用程序:基于回缩的运动计划,基于物理的动画和数据驱动的抓取。

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