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Gesture3D: Posing 3D Characters via Gesture Drawings

机译:Gesture3D:通过Gesture绘图构成3D角色

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Artists routinely use gesture drawings to communicate ideatedrncharacter poses for storyboarding and other digital media. Duringrnsubsequent posing of the 3D character models, they use theserndrawing as a reference, and perform the posing itself using 3D interfacesrnwhich require time and expert 3D knowledge to operate.rnWe propose the first method for automatically posing 3D charactersrndirectly using gesture drawings as an input, sidestepping the manualrn3D posing step. We observe that artists are skilled at quicklyrnand effectively conveying poses using such drawings, and designrnthem to facilitate a single perceptually consistent pose interpretationrnby viewers. Our algorithm leverages perceptual cues to parsernthe drawings and recover the artist-intended poses. It takes as inputrna vector-format rough gesture drawing and a rigged 3D characterrnmodel, and plausibly poses the character to conform to the depictedrnpose. No other input is required. Our contribution is two-fold:rnwe first analyze and formulate the pose cues encoded in gesturerndrawings; we then employ these cues to compute a plausible imagernspace projection of the conveyed pose and to imbue it with depth.rnOur framework is designed to robustly overcome errors and inaccuraciesrnfrequent in typical gesture drawings. We exhibit a wide varietyrnof character models posed by our method created from gesturerndrawings of complex poses, including poses with occlusions andrnforeshortening. We validate our approach via result comparisons tornartist-posed models generated from the same reference drawings,rnvia studies that confirm that our results agree with viewer perception,rnand via comparison to algorithmic alternatives.
机译:艺术家通常使用手势图来传达情节提要和其他数字媒体的创意人物姿势。在随后的3D角色模型摆放过程中,他们使用贴图作为参考,并使用需要时间和专业3D知识的3D界面执行摆姿势。我们提出了第一种使用手势图形作为输入直接自动摆放3D角色的方法,即避开manualrn3D摆姿势步骤。我们观察到,艺术家们擅长使用此类图纸快速有效地传达姿势,并且设计它们以促进观看者对单个感知上一致的姿势进行解释。我们的算法利用感知线索来解析图纸并恢复艺术家意图的姿势。它以矢量格式的粗略手势绘制和已装配的3D角色模型作为输入,并合理地摆放角色以符合所描绘的姿势。不需要其他输入。我们的贡献有两个方面:首先,我们分析并制定手势绘图中编码的姿势提示;然后,我们利用这些线索来计算所传达姿势的合理图像空间投影并使其具有深度。我们的框架旨在可靠地克服典型手势图中的错误和不准确性。我们展示了由我们的方法构成的各种各样的字符模型,这些模型是由复杂姿势的手势绘制创建的,包括具有遮挡和缩短的姿势。我们通过对相同参考图生成的模型进行模型比较的结果比较来验证我们的方法,通过研究证实我们的结果与观看者的看法相符,并且通过与算法替代方法进行比较来验证我们的方法。

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