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RecPlay: A Fully Integrated Practical Record/Replay System

机译:RecPlay:完全集成的实用记录/重放系统

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摘要

This article presents a practical solution for the cyclic debugging of nondeterministic parallel programs. The solution consists of a combination of record/replay with automatic on-the-fly data race detection. This combination enables us to limit the record phase to the more efficient recording of the synchronization operations, while deferring the time-consuming data race detection to the replay phase. As the record phase is highly efficient, there is not need to switch it off, hereby eliminating the possibility of Heisenbugs because tracing can be left on all the time. This article describes an implementation of the tools needed to support RecPlay.
机译:本文为非确定性并行程序的循环调试提供了一种实用的解决方案。该解决方案由记录/重放与自动实时数据竞争检测组成。这种组合使我们能够将记录阶段限制为更有效地记录同步操作,同时将耗时的数据竞争检测推迟到重播阶段。由于记录阶段非常高效,因此无需将其关闭,从而消除了Heisenbug的可能性,因为可以一直保持跟踪。本文介绍了支持RecPlay所需工具的实现。

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