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PRISM Interaction for Enhancing Control in Immersive Virtual Environments

机译:PRISM交互可增强沉浸式虚拟环境中的控制

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摘要

When directly manipulating 3D objects in an immersive environment we cannot normally achieve the accuracy and control that we have in the real world. This reduced accuracy stems from hand instability. We present PRISM, which dynamically adjusts the C/D ratio between the hand and the controlled object to provide increased control when moving slowly and direct, unconstrained interaction when moving rapidly. We describe PRISM object translation and rotation and present user studies demonstrating their effectiveness. In addition, we describe a PRISM-enhanced version of ray casting which is shown to increase the speed and accuracy of object selection.
机译:在沉浸式环境中直接操纵3D对象时,我们通常无法达到现实世界中的精度和控制能力。这种降低的准确性源于手的不稳定性。我们介绍了PRISM,它可以动态调整手和受控对象之间的C / D比,以在缓慢移动时提供增强的控制,而在快速移动时则提供直接,不受约束的交互。我们描述了PRISM对象的平移和旋转,并展示了其有效性的用户研究。此外,我们描述了射线投射的PRISM增强版本,该版本可提高对象选择的速度和准确性。

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