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Interaction Design for and with the Lived Body: Some Implications of Merleau-Ponty's Phenomenology

机译:与活体的交互设计:梅洛-庞蒂现象学的一些启示

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In 2001, Paul Dourish proposed the term embodied interaction to describe a new paradigm for interaction design that focuses on the physical, bodily, and social aspects of our interaction with digital technology. Dourish used Merleau-Ponty's phenomenology of perception as the theoretical basis for his discussion of the bodily nature of embodied interaction. This article extends Dourish's work to introduce the human-computer interaction community to ideas related to Merleau-Ponty's concept of the lived body. It also provides a detailed analysis of two related topics: (1) embodied perception: the active and embodied nature of perception, including the body's ability to extent its sensory apparatus through digital technology; and (2) kinaesthetic creativity: the body's ability to relate in a direct and creative fashion with the "feel" dimension of interactive products during the design process.
机译:在2001年,Paul Dourish提出了“体现的交互”一词,以描述交互设计的新范例,该设计重点关注我们与数字技术进行交互的物理,身体和社会方面。杜里斯以梅洛-庞蒂的知觉现象学为基础,探讨了体现互动的身体本质。本文将Dourish的工作扩展到将人机交互社区介绍给与Merleau-Ponty的活体概念有关的思想。它还提供了两个相关主题的详细分析:(1)体现的感知:感知的主动和体现的本质,包括身体通过数字技术扩展其感觉设备的能力; (2)动觉创造力:人体在设计过程中以直接和创造性的方式与互动产品的“感觉”维度相关联的能力。

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