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Leisure and Work, Good and Bad: The Role of Activity Domain and Valence in Modeling User Experience

机译:休闲与工作,好与坏:活动域和价在建模用户体验中的作用

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摘要

Recent research suggests that psychological needs such as competence and relatedness are involved in users' experience with technology and are related to the perception of a product's hedonic and pragmatic quality. This line of research, however, predominately focuses on positive leisure experiences, and it is unclear whether need fulfillment plays a similar role in negative experiences or in other activity domains such as work. Therefore, this study investigates need fulfillment in positive and negative experiences, and in work and leisure experiences in two separate studies by analyzing almost 600 users' experiences with technology along with ratings on need fulfillment, affect, and perceived product quality. Results suggest that work and leisure experiences as well as positive and negative experiences differ in terms of need fulfillment. Hence, both activity domain and valence of experiences are important factors that should be taken in account when modeling user experience.
机译:最近的研究表明,能力和相关性等心理需求与用户使用技术的体验有关,并且与对产品的享乐和实用质量的感知有关。然而,这方面的研究主要集中在积极的休闲经历上,尚不清楚需求的满足在消极经历中还是在其他活动领域(例如工作)中是否扮演类似的角色。因此,本研究通过分析将近600位用户的技术经验以及对需求满足,影响和感知产品质量的评级,分析了正面和负面体验以及工作和休闲体验中两项需求的满足感。结果表明,工作和休闲体验以及正面和负面体验在满足需求方面有所不同。因此,在对用户体验进行建模时,活动域和体验价都是重要的因素。

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