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On Lions, Impala, and Bigraphs: Modelling Interactions in Physical/Virtual Spaces

机译:关于Lions,Impala和Bigraph:物理/虚拟空间中的交互建模

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While HCI has a long tradition of formally modelling task-based interactions with graphical user interfaces, there has been less progress in modelling emerging ubiquitous computing systems due in large part to their highly contextual nature and dependence on unreliable sensing systems. We present an exploration of modelling an example ubiquitous system, the Savannah game, using the mathematical formalism of bigraphs, which are based on a universal process algebra that encapsulates both dynamic and spatial behaviour of autonomous agents that interact and move among each other, or within each other. We establish a modelling approach based on four perspectives on ubiquitous systems-Computational, Physical, Human, and Technology-and explore how these interact with one another. We show how our model explains observed inconsistencies in user trials of Savannah, and then, how formal analysis reveals an incompleteness in design and guides extensions of the model and/or possible system re-design to resolve this.
机译:尽管HCI在使用图形用户界面对基于任务的交互进行正式建模方面具有悠久的传统,但在建模新兴的无处不在的计算系统方面却进展甚微,这在很大程度上归因于它们的高度上下文相关性以及对不可靠传感系统的依赖。我们将探索使用双向图的数学形式主义对示例性普遍存在的系统Savannah游戏进行建模的方法,双向图基于通用过程代数,通用过程代数封装了相互之间或在内部彼此交互和移动的自治主体的动态和空间行为彼此。我们基于无处不在的系统的四种观点(计算,物理,人类和技术)建立一种建模方法,并探索它们之间如何相互作用。我们将展示我们的模型如何解释在Savannah的用户试用中观察到的不一致之处,然后,形式分析如何揭示设计中的不完整之处,并指导模型的扩展和/或可能的系统重新设计来解决这一问题。

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