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An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality

机译:头戴式增强现实中写意交叉选择的探索

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摘要

Crossing, or goal crossing, has proven useful in various selection scenarios, including pen, mouse, touch, and virtual reality (VR). However, crossing has not been exploited for freehand selection using augmented reality head-mounted displays (AR HMDs). Using the HoloLens, we explore freehand crossing for selection and compare it to the state-of-the-art "gaze and commit" (head gaze) method. We report on three studies investigating freehand crossing in multiple use cases. The first study shows that crossing outperforms head gaze in selection scenarios of varying target arrangements. The second explores crossing, head gaze, and hand pointing in radial menu and dynamic interface scenarios. The third explores crossing as a function carrier for a variety of basic interaction functions in a drawing application. This work builds on existing knowledge on the goal-crossing paradigm by demonstrating its potential as a useful interaction method in 3D AR HMD interfaces.
机译:横穿或目标交叉,已在各种选择场景中证明是有用的,包括笔,鼠标,触摸和虚拟现实(VR)。 然而,使用增强现实头戴式显示器(AR HMDS),缺点尚未对徒手选择进行徒手选择。 使用Hololens,我们探索Freehand Crossing进行选择,并将其与最先进的“凝视和提交”(头凝视)方法进行比较。 我们报告了三项研究在多种用途中调查手足手交叉的研究。 第一研究表明,在不同目标安排的选择场景中交叉倾斜头凝视。 第二次探索径向菜单和动态接口方案中的交叉,头凝视和手指指向。 第三次探讨作为绘图应用中的各种基本交互功能的函数载波交叉。 这项工作通过在3D AR HMD接口中证明其作为一种有用的交互方法来构建目标交叉范式的现有知识。

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