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首页> 外文期刊>ACM Transactions on Computer-Human Interaction >Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
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Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality

机译:虚拟现实中注视转移期间的眼睛,头部和躯干协调

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摘要

Humans perform gaze shifts naturally through a combination of eye, head and body movements. Although gaze has been long studied as input modality for interaction, this has previously ignored the coordination of the eyes, head and body. This article reports a study of gaze shifts in virtual reality aimed to address the gap and inform design. We identify general eye, head and torso coordination patterns and provide an analysis of the relative movements' contribution and temporal alignment. We quantify effects of target distance, direction and user posture, describe preferred eye-in-head motion ranges and identify a high variability in head movement tendency. Study insights lead us to propose gaze zones that reflect different levels of contribution from eye, head and body. We discuss design implications for HCI and VR, and in conclusion argue to treat gaze as multimodal input, and eye, head and body movement as synergetic in interaction design.
机译:人类通过眼睛,头部和身体的运动自然地进行注视转换。尽管长期以来一直将凝视作为交互的输入方式,但以前却忽略了眼睛,头部和身体的协调。本文报告了一项针对虚拟现实中注视变化的研究,旨在解决这一差距并为设计提供信息。我们确定一般的眼睛,头部和躯干的协调模式,并提供相对运动的贡献和时间对齐的分析。我们量化目标距离,方向和用户姿势的影响,描述首选的眼内运动范围,并确定头部运动趋势的高度可变性。研究见解使我们提出了凝视区域,以反映出眼睛,头部和身体的不同贡献水平。我们讨论了HCI和VR的设计含义,并得出结论认为将视线视为多模式输入,并将眼,头和身体运动视为交互设计中的协同作用。

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