首页> 外文期刊>ACM Transactions on Applied Perception (TAP) >Towards the Temporally Perfect Virtual Button: Touch-Feedback Simultaneity and Perceived Quality in Mobile Touchscreen Press Interactions
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Towards the Temporally Perfect Virtual Button: Touch-Feedback Simultaneity and Perceived Quality in Mobile Touchscreen Press Interactions

机译:迈向暂时完美的虚拟按钮:移动触摸屏按键互动中的触摸反馈同时性和感知质量

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Pressing a virtual button is still the major interaction method in touchscreen mobile phones. Although phones are becoming more and more powerful, operating system software is getting more and more complex, causing latency in interaction. We were interested in gaining insight into touch-feedback simultaneity and the effects of latency on the perceived quality of touchscreen buttons. In an experiment, we varied the latency between touch and feedback between 0 and 300 ms for tactile, audio, and visual feedback modalities. We modelled the proportion of simultaneity perception as a function of latency for each modality condition. We used a Gaussian model fitted with the maximum likelihood estimation method to the observations. These models showed that the point of subjective simultaneity (PSS) was 5ms for tactile, 19ms for audio, and 32ms for visual feedback. Our study included the scoring of perceived quality for all of the different latency conditions. The perceived quality dropped significantly between latency conditions 70 and 100 ms when the feedback modality was tactile or audio, and between 100 and 150 ms when the feedback modality was visual. When the latency was 300ms for all feedback modalities, the quality of the buttons was rated significantly lower than in all of the other latency conditions, suggesting that a long latency between a touch on the screen and feedback is problematic for users. Together with PSS and these quality ratings, a 75% threshold was established to define a guideline for the recommended latency range between touch and feedback. Our guideline suggests that tactile feedback latency should be between 5 and 50 ms, audio feedback latency between 20 and 70 ms, and visual feedback latency between 30 and 85 ms. Using these values will ensure that users will perceive the feedback as simultaneous with the finger's touch. These values also ensure that the users do not perceive reduced quality. These results will guide engineers and designers of touchscreen interactions by showing the trade-offs between latency and user preference and the effects that their choices might have on the quality of the interactions and feedback they design.
机译:按下虚拟按钮仍然是触摸屏手机中的主要交互方法。尽管电话功能越来越强大,但是操作系统软件也越来越复杂,导致交互延迟。我们对深入了解触摸反馈同时性以及延迟对触摸屏按钮的感知质量的影响感兴趣。在一个实验中,对于触觉,音频和视觉反馈方式,我们在0到300 ms之间改变了触摸和反馈之间的等待时间。我们对同时性知觉的比例建模为每种模态条件下潜伏期的函数。我们对观测结果使用了采用最大似然估计方法的高斯模型。这些模型表明,触觉的主观同时性(PSS)点为5ms,音频为19ms,视觉反馈为32ms。我们的研究包括对所有不同延迟条件下感知质量的评分。当反馈方式为触觉或音频时,感知质量在等待时间条件70和100毫秒之间显着下降,而当反馈方式为视觉时,感知质量在100与150 ms之间下降。当所有反馈方式的等待时间均为300ms时,按钮的质量被评定为远低于所有其他等待时间条件,这表明屏幕触摸和反馈之间的长时间等待对于用户来说是个问题。连同PSS和这些质量评级一起,建立了75%的阈值,以为触摸和反馈之间的建议延迟范围定义准则。我们的指南建议,触觉反馈延迟应在5到50毫秒之间,音频反馈延迟应在20到70毫秒之间,视觉反馈延迟应在30到85毫秒之间。使用这些值将确保用户在与手指触摸同时感知到反馈。这些值还确保用户不会感觉质量下降。这些结果将显示延迟和用户偏好之间的权衡,以及他们的选择可能对交互质量和设计反馈产生的影响,从而指导触摸屏交互的工程师和设计师。

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