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Model-driven Game Development: A Literature Review

机译:模型驱动游戏开发:文献综述

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摘要

Model-driven game development (MDGD) introduces model-driven methodology to the computer game domain, shifting the focus of game development from coding to modeling to make game development faster and easier. The research on MDGD is concerned with both the general model-driven software development methodology and the particular characteristics of game development. People in the MDGD community have proposed several approaches in the past decades, addressing both the technology and the development process in the context of MDGD. This article presents the state-of-art of MDGD research based on a literature review of 26 approaches in the field. The review is structured around five perspectives: target game domains, domain frameworks, modelling languages, tooling, and evaluation methods. The article also includes reflections and a discussion of the challenges within MDGD.
机译:模型驱动的游戏开发(MDGD)向计算机游戏域推出模型驱动方法,将游戏开发的重点转移到模拟到建模,使游戏开发更快,更容易。对MDGD的研究涉及一般模型驱动的软件开发方法和游戏开发的特殊特征。 MDGD社区中的人们在过去的几十年中提出了几种方法,解决了MDGD背景下的技术和发展过程。本文介绍了MDGD研究的基础,基于该领域的26条方法的文献综述。审核是在五个角度左右构造的:目标游戏域,域框架,建模语言,工具和评估方法。本文还包括反思和讨论千年发展脉内的挑战。

著录项

  • 来源
    《ACM Computing Surveys》 |2020年第6期|123.1-123.32|共32页
  • 作者

    Zhu Meng; Wang Alf Inge;

  • 作者单位

    Norwegian Univ Sci & Technol Trondheim Norway|Dyretraaket 26 N-1251 Oslo Norway;

    Norwegian Univ Sci & Technol Dept Comp Sci Sem Saelands Vei 9 NO-7491 Trondheim Norway;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Model-driven software development; game development;

    机译:模型驱动的软件开发;游戏开发;
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