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Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action

机译:几乎一样吗?虚拟现实中受损的感官信息如何破坏行动视力

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摘要

Virtual reality (VR) is a promising tool for expanding the possibilities of psychological experimentation and implementing immersive training applications. Despite a recent surge in interest, there remains an inadequate understanding of how VR impacts basic cognitive processes. Due to the artificial presentation of egocentric distance cues in virtual environments, a number of cues to depth in the optic array are impaired or placed in conflict with each other. Moreover, realistic haptic information is all but absent from current VR systems. The resulting conflicts could impact not only the execution of motor skills in VR but also raise deeper concerns about basic visual processing, and the extent to which virtual objects elicit neural and behavioural responses representative of real objects. In this brief review, we outline how the novel perceptual environment of VR may affect vision for action, by shifting users away from a dorsal mode of control. Fewer binocular cues to depth, conflicting depth information and limited haptic feedback may all impair the specialised, efficient, online control of action characteristic of the dorsal stream. A shift from dorsal to ventral control of action may create a fundamental disparity between virtual and real-world skills that has important consequences for how we understand perception and action in the virtual world.
机译:虚拟现实(VR)是一种有前途的工具,可用于扩展心理实验的可能性并实施沉浸式训练应用。尽管最近人们的兴趣激增,但对VR如何影响基本认知过程的理解仍然不足。由于在虚拟环境中以人为中心的距离线索的人为呈现,光学阵列中许多深度线索会受到损害或彼此冲突。此外,当前的VR系统几乎没有逼真的触觉信息。由此产生的冲突不仅会影响VR中运动技能的执行,而且会引起人们对基本视觉处理以及虚拟对象在多大程度上引起代表真实对象的神经和行为反应的担忧。在这篇简短的评论中,我们概述了VR的新颖感知环境如何通过使用户脱离背侧控制模式来影响行动愿景。较少的双目线索提示深度,冲突的深度信息和有限的触觉反馈都可能损害背流动作特性的专门,有效,在线控制。从动作的背侧控制到腹侧控制的转变可能会在虚拟和实际技能之间造成根本性的差异,这对我们如何理解虚拟世界中的感知和动作产生重要影响。

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