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How Do Friends and Strangers Play the Game Taboo? A Study of Accuracy Efficiency Motivation and the Use of Shared Knowledge

机译:朋友和陌生人如何玩禁忌游戏?关于准确性效率动机和共享知识使用的研究

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摘要

According to common belief, friends communicate more accurately and efficiently than strangers, because they can use uniquely shared knowledge and common knowledge to explain things to each other, while strangers are restricted to common knowledge. To test this belief, we asked friends and strangers to play, via e-mail and face-to-face, the word-description game Taboo, in which objects need to be described without using certain “taboo” words. When descriptions were sent via e-mail, there was no difference in accuracy (number of correct answers) nor in efficiency (number of words per correct answer) between friends and strangers. When descriptions were given face-to-face, friends were more accurate than strangers, but not more efficient (number of seconds and words per correct answer). Shared knowledge did not predict accuracy or efficiency. Hence, our findings do not support the idea that friends only need a few words to understand each other.
机译:根据共同的信念,朋友比陌生人更准确,更有效地进行交流,因为他们可以使用独特的共享知识和共同知识来相互解释事物,而陌生人只能使用共同知识。为了检验这种信念,我们要求朋友和陌生人通过电子邮件和面对面玩单词描述游戏《禁忌》,该游戏不需要使用某些“禁忌”单词就可以描述对象。通过电子邮件发送描述时,朋友和陌生人的准确性(正确答案的数量)或效率(每个正确答案的单词数)都没有差异。当面对面地描述时,朋友比陌生人更准确,但效率不高(每个正确答案的秒数和单词数)。共享的知识无法预测准确性或效率。因此,我们的发现并不支持这样的观点,即朋友只需要几句话就可以相互理解。

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