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Good behavior game: effects of individual contingencies for group consequences on disruptive behavior in a classroom

机译:良好行为游戏:集体事件中个人突发事件对教室破坏性行为的影响

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摘要

Out-of-seat and talking-out behaviors were studied in a regular fourth-grade class that included several “problem children”. After baseline rates of the inappropriate behaviors were obtained, the class was divided into two teams “to play a game”. Each out-of-seat and talking-out response by an individual child resulted in a mark being placed on the chalkboard, which meant a possible loss of privileges by all members of the student's team. In this manner a contingency was arranged for the inappropriate behavior of each child while the consequence (possible loss of privileges) of the child's behavior was shared by all members of this team as a group. The privileges were events which are available in almost every classroom, such as extra recess, first to line up for lunch, time for special projects, stars and name tags, as well as winning the game. The individual contingencies for the group consequences were successfully applied first during math period and then during reading period. The experimental analysis involved elements of both reversal and multiple baseline designs.
机译:在普通的四年级班级研究了座位外和大声说话的行为,其中包括几个“问题孩子”。在获得不当行为的基准率之后,将班级分为“玩游戏”两支队伍。每个孩子的座位过大和大声说出的每一个回答都会在黑板上打上一个标记,这意味着该学生团队的所有成员都可能失去特权。以这种方式,为每个孩子的不当行为安排了应变措施,而这个孩子的行为的后果(可能丧失特权)则由该小组的所有成员作为一个小组来承担。特权是几乎每个教室都有的活动,例如额外的休息时间,首先排队吃午饭,特殊项目的时间,明星和姓名标签以及赢得比赛。小组后果的个人意外事件首先在数学期间成功应用,然后在阅读期间成功应用。实验分析涉及逆向和多个基线设计的要素。

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