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Determinants of Cue-Elicited Alcohol Craving and Perceived Realism in Virtual Reality Environments among Patients with Alcohol Use Disorder

机译:饮酒障碍患者虚拟现实环境中的提示饮酒渴望和感知现实主义的决定因素

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摘要

The identification of variables that can modulate the efficacy of cue exposure using virtual reality (VR) is crucial. This study aimed to explore determinant variables of cue-elicited alcohol craving and perceived realism (PR) of environments and alcoholic beverages during a VR cue-exposure session among alcohol use disorder (AUD) outpatients. A prospective cohort study was conducted amongst 72 outpatients with AUD from a clinical setting. Alcohol craving experienced during VR exposure and PR of virtual environments and alcoholic drinks were evaluated after a VR session of exposure to alcohol-related contexts and cues. Sociodemographic, psychological and consumption characteristics were examined as possible predicting variables. Multiple linear regression analyses showed that the AUD severity and PR of beverages were predictors of cue-elicited alcohol craving. Educational level, PR of beverages and age were predictors of the PR of VR environments. In relation to the PR of VR beverages, cue-elicited alcohol craving and the PR of environments were predictors. A simple mediational model was also performed to analyze the influence of the PR of beverages on the relationship between the AUD severity and alcohol craving experienced during VR exposure: an indirect or mediational effect was found. PR of alcoholic beverages was (1) a key predictor of the PR of VR environments (and vice versa) and the alcohol craving (and vice versa) experienced during VR cue-exposure sessions using ALCO-VR software among AUD patients and (2) a mediator between AUD severity and cue-elicited alcohol craving.
机译:可以使用虚拟现实(VR)调节提示暴露功效的变量的识别至关重要。该研究旨在在饮酒障碍(AUD)门诊患者的VR提示暴露会议期间探讨环境和酒精饮料的暗示醇渴望和感知现实主义(PR)的决定因素。从临床环境中患有72名门诊患者的前瞻性队列研究。在与酒精相关的背景和提示的暴露会议之前,评估VR暴露和虚拟环境和酒精饮料的PR期间的酒精渴望。检查社会血管性,心理和消费特征是可能的预测变量。多元线性回归分析表明,饮料的AUD严重程度和PR是提示饮酒渴望的预测因素。教育水平,饮料和年龄的公关是VR环境公关的预测因素。关于VR饮料的PR,提示精选的酒精渴望和环境的公关是预测的。还进行了简单的媒体介质模型,以分析饮料PR对VR暴露期间经历的AUD严重程度和酒精渴望之间的关系的影响:发现间接或分析效果。酒精饮料的PR是(1)VR环境公关的关键预测因子(反之亦然),在VR提示患者中使用ALCO-VR软件和(2)中的VR提示曝光会话期间经历的酒精渴望(反之亦然) AUD严重程度与提示精选酒精渴望的调解员。

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