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Contextualising video game engagement and addiction in mental health: the mediating roles of coping and social support

机译:心理健康的上下文视频游戏参与和成瘾:应对和社会支持的调解作用

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摘要

A challenge in defining Internet Gaming Disorder (IGD) is discriminating pathological gameplay from an excessive, yet benign, involvement in video games. Although previous research has explored this theoretical distinction in the context of general computing activities, it merits consideration with regards to online gaming. Additionally, whilst comorbidities of addicted gaming and mental health outcomes have been robustly demonstrated, few studies have examined the role of mediating factors that may contextualise this relationship. As such, the present study aims to validate the distinction between addiction and engagement in online gaming, by considering the mediating roles of coping and social online and offline support in mental health.
机译:定义互联网游戏障碍(IGD)的挑战是歧视来自过度但良性的,参与视频游戏的病理游戏。虽然以前的研究在一般计算活动的背景下探讨了这种理论区别,但它可以考虑在线游戏。此外,虽然令人稳健地证明了上瘾的游戏和精神卫生成果的同一性,但很少有研究则研究了可能对这种关系有语境的介导因子的作用。因此,目前的研究旨在通过考虑应对和社会网上和离线支持在心理健康方面的调解角度来验证在线游戏的成瘾和参与之间的区别。

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