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MYOPIA FOR THE FUTURE OR HYPERSENSITIVITY TO REWARD? AGE-RELATED CHANGES IN DECISION-MAKING ON THE IOWA GAMBLING TASK

机译:近视为未来或超敏感性奖励? IOWA赌博任务决策的年龄相关变化

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摘要

It has been shown that older adults perform less well than younger adults on the Iowa Gambling Task (IGT), a real-world type decision-making task that factors together reward, punishment, and uncertainty. To explore the reasons behind this age-related decrement, we administered to an adult life-span sample of 265 healthy participants (median age = 62.00 +/− 16.17 years; range [23–88]) two versions of the IGT, which have different contingencies for successful performance: A'B'C'D' requires choosing lower immediate reward (paired with lower delayed punishment); E'F'G'H' requires choosing higher immediate punishment (paired with higher delayed reward). There was a significant negative correlation between age and performance on the A'B'C'D' version of the IGT (r = −.16, p = .01), while there was essentially no correlation between age and performance on the E'F'G'H' version (r = −.07, p = .24). In addition, the rate of impaired performance in older participants was significantly higher for the A'B'C'D' version (23%), compared to the E'F'G'H' version (13%). A parsimonious account of these findings is an age-related increase in hypersensitivity to reward, whereby the decisions of older adults are disproportionately influenced by prospects of receiving reward, irrespective of the presence or degree of punishment.
机译:研究表明,老年人在爱荷华州赌博任务(IGT)上的表现要比年轻人低,后者是将奖励,惩罚和不确定性综合考虑在内的现实世界类型的决策任务。为了探究这种与年龄有关的下降背后的原因,我们对265名健康参与者(中位年龄= 62.00 +/- 16.17岁;范围[23-88])的成人寿命样本进行了管理,两种版本的IGT具有成功表现的不同意外情况:A'B'C'D'要求选择较低的即时奖励(与较低的延迟惩罚相匹配); E'F'G'H'需要选择更高的即时惩罚(与更高的延迟奖励配对)。在IGT的A'B'C'D'版本上,年龄与表现之间存在显着的负相关(r = −.16,p = .01),而在E上,年龄与表现之间基本上没有相关性'F'G'H'版本(r = −.07,p = .24)。此外,与E'F'G'H'版本(13%)相比,A'B'C'D'版本(23%)的老年参与者的表现受损率明显更高。这些发现的简化说明是年龄相关的对奖励的超敏反应的增加,因此,老年人的决定受到奖励的前景的影响不成比例,而与惩罚的存在或程度无关。

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