首页> 美国卫生研究院文献>other >A comparison of older adults subjective experience with virtual and real environments during dynamic balance activities
【2h】

A comparison of older adults subjective experience with virtual and real environments during dynamic balance activities

机译:动态平衡活动中老年人在虚拟和真实环境下的主观体验比较

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。
获取外文期刊封面目录资料

摘要

The purpose of this study was to explore the subjective experience of older adults interacting with both virtual and real environments. Thirty healthy older adults engaged with real and virtual tasks of similar motor demands: reaching to a target in standing and stepping stance. Immersive tendencies and absorption scales were administered before the session. Game engagement and experience questionnaires were completed after each task, followed by a semi-structured interview at the end of the testing session. Data were analyzed respectively using paired t-tests and grounded theory methodology. Participants preferred the virtual task over the real task. They also reported an increase in presence and absorption with the virtual task, describing an external focus of attention. Findings will be used to inform future development of appropriate game-based balance training applications that could be embedded in the home or community settings as part of evidence-based fall prevention programs.
机译:这项研究的目的是探索老年人与虚拟和现实环境交互的主观体验。 30名健康的老年人从事与运动要求类似的真实和虚拟任务:达到站立和踩踏姿势的目标。在会议开始前进行沉浸倾向和吸收量表。在完成每项任务后,都要完成游戏参与度和体验调查表,然后在测试环节结束时进行半结构化访谈。数据分别使用配对t检验和扎根理论方法进行了分析。与实际任务相比,参与者更喜欢虚拟任务。他们还报告了虚拟任务的存在和吸收增加,描述了外部关注的焦点。这些发现将用于为将来基于适当的基于游戏的平衡训练应用程序的开发提供信息,这些应用程序可以作为基于证据的防摔计划的一部分嵌入家庭或社区环境中。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号