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Studying social interactions through immersive virtual environment technology: virtues pitfalls and future challenges

机译:通过沉浸式虚拟环境技术研究社交互动:美德陷阱和未来挑战

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摘要

The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and the appearance of the interaction partner constant across participants. With IVET researchers have full control over the interaction partners, can standardize them while still keeping the simulation realistic. Virtual simulations are valid: growing evidence shows that indeed studies conducted with IVET can replicate some well-known findings of social psychology. Moreover, IVET allows researchers to subtly manipulate characteristics of the environment (e.g., visual cues to prime participants) or of the social partner (e.g., his/her race) to investigate their influences on participants’ behavior and cognition. Furthermore, manipulations that would be difficult or impossible in real life (e.g., changing participants’ height) can be easily obtained with IVET. Beside the advantages for theoretical research, we explore the most recent training and clinical applications of IVET, its integration with other technologies (e.g., social sensing) and future challenges for researchers (e.g., making the communication between virtual humans and participants smoother).
机译:本文的目的是解释如何将沉浸式虚拟环境技术(IVET)用于社会交往的研究,以及在沉浸式虚拟环境中使用虚拟人如何促进许多不同领域的研究和应用。研究社交互动中个体差异的研究人员通常对保持参与者之间互动伙伴的行为和外观保持恒定很感兴趣。使用IVET,研究人员可以完全控制交互伙伴,可以使他们标准化,同时仍然保持仿真的真实性。虚拟模拟是有效的:越来越多的证据表明,用IVET进行的研究确实可以复制一些著名的社会心理学发现。此外,IVET允许研究人员巧妙地操纵环境特征(例如,对主要参与者的视觉提示)或社交伙伴(例如,他/她的种族)的特征,以调查其对参与者行为和认知的影响。此外,使用IVET可以轻松获得在现实生活中困难或不可能的操作(例如,改变参与者的身高)。除了理论研究的优势外,我们还探讨了IVET的最新培训和临床应用,其与其他技术的集成(例如,社会感知)以及研究人员的未来挑战(例如,使虚拟人与参与者之间的交流更加顺畅)。

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