首页> 美国卫生研究院文献>other >Spontaneous Brain Activity Did Not Show the Effect of Violent Video Games on Aggression: A Resting-State fMRI Study
【2h】

Spontaneous Brain Activity Did Not Show the Effect of Violent Video Games on Aggression: A Resting-State fMRI Study

机译:自发性大脑活动未显示暴力视频游戏对侵略的影响:一项静态fMRI研究

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

A great many of empirical researches have proved that longtime exposure to violent video game can lead to a series of negative effects. Although research has focused on the neural basis of the correlation between violent video game and aggression, little is known whether the spontaneous brain activity is associated with violent video game exposure. To address this question, we measured the spontaneous brain activity using resting-state functional magnetic resonance imaging (fMRI). We used the amplitude of low-frequency fluctuations (ALFF) and fractional ALFF (fALFF) to quantify spontaneous brain activity. The results showed there is no significant difference in ALFF, or fALFF, between violent video game group and the control part, indicating that long time exposure to violent video games won’t significantly influence spontaneous brain activity, especially the core brain regions such as execution control, moral judgment and short-term memory. This implies the adverse impact of violent video games is exaggerated.
机译:大量的经验研究证明,长时间接触暴力视频游戏会导致一系列负面影响。尽管研究集中在暴力视频游戏与攻击性之间相关性的神经基础上,但鲜为人知的是,自发性大脑活动是否与暴力视频游戏暴露有关。为了解决这个问题,我们使用静止状态功能磁共振成像(fMRI)测量了自发性大脑活动。我们使用低频波动(ALFF)和分数ALFF(fALFF)的幅度来量化自发性大脑活动。结果表明,暴力视频游戏组与对照组之间的ALFF或fALFF没有显着差异,表明长时间暴露于暴力视频游戏不会显着影响自发性大脑活动,特别是执行等核心大脑区域控制,道德判断和短期记忆。这意味着暴力视频游戏的不利影响被夸大了。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号