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An adaptive scale Gaussian filter to explain White’s illusion from the viewpoint of lightness assimilation for a large range of variation in spatial frequency of the grating and aspect ratio of the targets

机译:自适应标度高斯滤波器可从亮度同化的角度解释光栅空间频率和目标纵横比的大范围变化从而解释怀特的错觉

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摘要

The variation between the actual and perceived lightness of a stimulus has strong dependency on its background, a phenomena commonly known as lightness induction in the literature of visual neuroscience and psychology. For instance, a gray patch may perceptually appear to be darker in a background while it looks brighter when the background is reversed. In the literature it is further reported that such variation can take place in two possible ways. In case of stimulus like the Simultaneous Brightness Contrast (SBC), the apparent lightness changes in the direction opposite to that of the background lightness, a phenomenon often referred to as lightness contrast, while in the others like neon colour spreading or checkerboard illusion it occurs opposite to that, and known as lightness assimilation. The White’s illusion is a typical one which according to many, does not completely conform to any of these two processes. This paper presents the result of quantification of the perceptual strength of the White’s illusion as a function of the width of the background square grating as well as the length of the gray patch. A linear filter model is further proposed to simulate the possible neurophysiological phenomena responsible for this particular visual experience. The model assumes that for the White’s illusion, where the edges are strong and quite a few, i.e., the spectrum is rich in high frequency components, the inhibitory surround in the classical Difference-of-Gaussians (DoG) filter gets suppressed, and the filter essentially reduces to an adaptive scale Gaussian kernel that brings about lightness assimilation. The linear filter model with a Gaussian kernel is used to simulate the White’s illusion phenomena with wide variation of spatial frequency of the background grating as well as the length of the gray patch. The appropriateness of the model is presented through simulation results, which are highly tuned to the present as well as earlier psychometric results.
机译:刺激的实际亮度和感知亮度之间的差异强烈依赖于其背景,这种现象在视觉神经科学和心理学文献中通常称为亮度感应。例如,在背景反转时,灰色的色块可能在背景上看起来更暗,而看起来更亮。在文献中进一步报道,这种变化可以两种可能的方式发生。如果采用类似“同时亮度对比”(SBC)的刺激,则表观亮度会沿与背景亮度相反的方向发生变化,这种现象通常称为亮度对比,而在其他情况下,例如霓虹色扩散或棋盘错觉会发生与此相反,称为亮度同化。怀特的错觉是典型的错觉,根据许多人的说法,这并不完全符合这两个过程中的任何一个。本文介绍了量化的白色错觉的感知强度的结果,该强度是背景正方形光栅的宽度和灰色块的长度的函数。进一步提出了线性滤波器模型来模拟可能导致这种特殊视觉体验的神经生理现象。该模型假设,对于怀特的错觉,其边缘很强并且相当多,即,频谱中包含高频成分,经典的高斯差分(DoG)滤波器中的抑制性周围被抑制,并且滤波器本质上会减少到可适应度的高斯核,从而实现亮度吸收。具有高斯核的线性滤波器模型用于模拟怀特的幻觉现象,该现象具有背景光栅的空间频率以及灰度色块的长度变化很大。该模型的适当性通过仿真结果来表示,仿真结果已与当前以及早期的心理测量结果进行了高度调整。

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