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Can Kinect aid motor learning in sportsmen? A study for three standing techniques in judo

机译:Kinect可以帮助运动员进行运动学习吗?柔道中三种站立技术的研究

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摘要

Our objective was to examine how exercises with the second generation of the Microsoft Kinect sensor may aid in the process of motor learning in young judo practitioners. We addressed improvements in spatio-temporal accuracy during execution of three standing techniques in judo, in a simple paradigm designed to study short-term practice effects. Two groups of judokas, 12 athletes each—one aided with Kinect and our dedicated software vs a group of controls—were asked to mimic previously recorded master-level performances of the three techniques, established as benchmarks by a two times world champion in judo. In five training sessions, athletes of the aided group used a virtual-reality setup in which they trained with a virtual representation of the master displayed on a large screen with a simultaneous real-time visualisation of their own movements in the form of an avatar based on body joint localisation, as determined by Kinect, which also measured their performance. The control group used Kinect in the 1st and 5th session, which was necessary for the measurements that constituted the basis for subsequent statistical comparisons, whereas the 2nd, 3rd, and 4th session in this group was guided by a coach, without the use of the Kinect setup. In addition, athletes of the two groups had unrestricted access to a video recording of the master performing the three throws. We found statistically significant improvements (p < 0.05) in the accuracy of executing the three techniques between the 1st and the 5th training session for the aided group but not for the control group. We conclude that incorporating Kinect based exercises into a judo training programme may be a useful means to supporting motor learning, therefore enhancing training efficiency, and thus improving performance.
机译:我们的目标是研究使用第二代Microsoft Kinect传感器进行的练习如何在柔道年轻练习者的运动学习过程中提供帮助。我们以一种旨在研究短期实践效果的简单范例,探讨了柔道中三种站立技术的执行过程中时空准确性的提高。要求两组柔道运动员(每组12名运动员)(分别由Kinect和我们的专用软件对一组控件进行辅助)来模拟先前记录的三种技术的大师级表现,这是两次柔道世界冠军所确立的基准。在五次训练中,受助组的运动员使用了虚拟现实设置,其中他们以大屏幕上显示的大师的虚拟表示形式进行训练,同时以基于化身的形式实时实时显示自己的动作由Kinect确定的人体关节定位,还可以评估其性能。对照组在第1届和第5届会议中使用Kinect,这对于进行测量以构成后续统计比较的基础是必需的,而该组的第2届,第3届和第4届会议由教练指导,而无需使用Kinect设置。此外,两组运动员均可不受限制地观看表演三罚的大师的录像。我们发现,在辅助组的第1次和第5次训练之间执行这三种技术的准确性在统计学上有显着改善(p <0.05),而对照组没有。我们得出的结论是,将基于Kinect的练习纳入柔道训练计划中可能是支持运动学习的有用方法,因此可以提高训练效率,从而提高性能。

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